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Q – WARRIOR helmet-mounted display

The Q-Warrior is the latest version of BAE’s helmet-mounted display technology based on its Q-Sight range of display systems. Now undergoing field testing by the US military, it looks a bit like something an Apache helicopter pilot might wear, but that’s about as far as the similarity goes. Instead of controlling FLIR cameras and look-and-shoot weapon pods, Q-Sight is intended to give foot soldiers and special forces “heads-up, eyes out, finger on the trigger” situational awareness, friend-or-foe identification, and the ability to coordinate a small unit even when away from their vehicles.

Consisting of a large eye projector screen that is low power demand, low fatigue and has fast day/night transition, yet delivers high transmission, high-resolution color in a collimated, high-luminance, high-resolution see-through display, the Q-Warrior is also designed to allow for large movements of the helmet while maintaining the overlay of the display on the real world.

BAE says that the Q-Warrior will provide soldiers with their own portable command, control, and communications system in 3D with exact target designation and charting. With the Q-Warrior, a soldier will be able to see the location of friendly warplanes, including their speed, altitude, and payload, as well as being able to designate targets. The display will also track friendly and enemy forces with symbols overlaid on the real-world view, navigational waypoints and related data, and visual feeds from drones and other platforms.

MyndPlay Introduction, Showreel & Applications

MyndPlay are a UK based Biotechnology and Media company and creators of the MyndPlay Mind Controlled Video platform which allows viewers to control the video narrative, story, and direction using their brainwaves and emotions.

iOptik – version 1.1

Innovega’s wearable transparent heads-up display, enabled by iOptik contact lens technology, delivers mega-pixel content with a panoramic field-of-view. This high-performance and stylish eyewear is perfectly suited for the enjoyment of immersive personal media. The first part of the video is a CGI compilation provided by CONNECT, San Diego and the second part is actual footage through the system.

Kiwi Move – One Wearable many Apps.

The Kiwi Move is a multi-sensor, internet-connected, open wearable technology device and platform. It works out of the box with web enabled devices, the When Do app works with iPhone and Android. The Kiwi Move uses both Bluetooth 4.0 Low Energy and Wifi to communicate with devices, games and track motion. The on-board sensors include: 9-axis inertial measurement unit, a barometer, temperature sensor and a microphone, as well as 2Gb of on-board storage. http://www.thekiwimove.com

Epson Moverio BT-200 – Product Overview

Intel “Make it Wearable” Challenge

Intel is looking for the innovators who will design the next big wearable technology. Are you one of them? Enter the Make It Wearable Challenge to find out: http://makeit.intel.com/

The Future of Design


SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. Integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than using purely 2D tools to build the fastest route between idea and reality of the factory floor. Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design and Provision.

Neurowear “neurocam” concept movie

A wearable camera system that automatically records moments of special interest to the wearer triggered by emotions. ‘The memories’ are then transferred straight to your smartphone. At this point the device is not the most fashionable accessory, but it clearly demonstrates the future of wearable technology and it’s integration with human feelings and emotions.

castAR: versatile AR & VR system

castAR’s projected augmented reality system is comprised of two main components: a pair of glasses and a surface. The frames of the glasses contain two micro-projectors—one for each eye. Each projector casts a perspective view of a stereoscopic 3D image onto the surface. Your eyes focus on this projected image at a very natural and comfortable viewing distance. A tiny camera in-between the projectors scans for infrared identification markers placed on the surface. The camera uses these markers to precisely track your head position and orientation in the physical world, enabling the software to accurately adjust how the holographic scene should appear to you. The glasses get their video signal through an HDMI connection. The camera is connected via a USB port on the PC. They are still experimenting with communication options on mobile devices.

http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system#!

UltraHaptics: Multi-Point Mid-Air Haptic Feedback for Touch Surfaces

Published on Sep 26, 2013

Published and presented at UIST ’13
Authors: Tom Carter, Sue Ann Seah, Benjamin Long, Bruce Drinkwater, Sriram Subramanian

UltraHaptics, a system designed to provide multi-point haptic feedback above an interactive surface. UltraHaptics employs focused ultrasound to project discrete points of haptic feedback through the display and directly on to users’ unadorned hands. We investigate the desirable properties of an acoustically transparent display and demonstrate that the system is capable of creating multiple localised points of feedback in mid-air. Through psychophysical experiments they show that feedback points with different tactile properties can be identified at smaller separations. They also show that users are able to distinguish between different vibration frequencies of non-contact points with training. Finally, they explore a number of exciting new interaction possibilities that UltraHaptics provides.

More information: http://big.cs.bris.ac.uk/projects/ult…

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