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Ric Holland's Blog

Leap Motion and Eyefluence discuss AR at Disrupt SF 2016

Eyefluence has impressive technology and was no surprise when aquired by Google in October of 2016. Eyefluence CEO Jim Marrgraff talks on the future of human-computer interaction with Leap Motion’s founder at Disrupt SF.

Tilt Brush VR Painting Tool

Tilt Brush is a Virtual Reality Tool that paints the Space all around you. Paint thick, three-dimensional brush strokes, smoke, stars and even light. Nominated for four Proto Awards including Best Interaction Design, Most Innovative, and Best Overall Virtual Reality Application. Winner of Best GUI.

Seene 3D Scanning App for iPhone

http://seene.co/labs Launching in 2015, expanding the Seene experience to allow you to apply your 3D capture data outside of the app into other products and experiences. First up will be full 3D facial capture.

FOVE VR Headwear with Eye Tracking

Google – Project Tango

Project Tango is an exploration into giving mobile devices a human-scale understanding of space and motion.

Leap Motion Intro to VR – Oculus Rift


The leading brand, if you will, in the coming consumer virtual reality space is Facebook’s Oculus Rift platform. Oculus by itself is straight up old-school virtual reality. But a special project with Leap Motion, a high-fidelity, in-the-air gestures product already on the market, adds reality to Oculus. By bolting a Leap Motion device to the front of an Oculus Rift headset and mapping hand gestures into to a virtual reality scene, users can see their own hands in the virtual space (of course, software can make them gorilla hands, robot hands, you name it), and those hands can manipulate 3D virtual objects in the simulation.

This is the Project Tango idea inside out. Instead of the real world being duplicated to create a hybrid real-virtual environment, the environment is fully simulated but the user is duplicated or, at least parts of the user.

Cubee – interactive VR cube

Cubee is an interactive cubic fish tank VR display system that enables viewing from around all the screens. Its perspective-corrected rendering and real-time physics simulation establish a Natural User Interface (NUI) interaction metaphor of having real objects inside a physical box that a user can manupulate.

pCubee is a “personal” Cubee display that is light and compact enough to be held in one hand. We are building Cubees of different sizes for different applications.