Tilt Brush is a Virtual Reality Tool that paints the Space all around you. Paint thick, three-dimensional brush strokes, smoke, stars and even light. Nominated for four Proto Awards including Best Interaction Design, Most Innovative, and Best Overall Virtual Reality Application. Winner of Best GUI.
Gerard Dunleavy presents features and technique improvements with Wacom Cintiq 27QHD
Vision-based system for accurately sensing the 3D silhouettes of hands, styluses, and other objects, as they interact on and above a physical surfaces.
Project Jacquard is a new system for weaving technology into fabric, transforming everyday objects, like clothes, into interactive surfaces. Project Jacquard will allow designers and developers to build connected, touch-sensitive textiles into their own products.
Bristol University scientists presenting a method for creating three-dimensional haptic shapes in mid-air using focused ultrasound. This approach applies the principles of acoustic radiation force, whereby the non-linear effects of sound produce forces on the skin which are strong enough to generate tactile sensations, a technology we hope will soon be available in conjunction with Microsoft HoloLens for a perfect holographic tactile experience.
This mid-air haptic feedback eliminates the need for any attachment of actuators or contact with physical devices. The user perceives a discernible haptic shape when the corresponding acoustic interference pattern is generated above a precisely controlled two-dimensional phased array of ultrasound transducers.
The leading brand, if you will, in the coming consumer virtual reality space is Facebook’s Oculus Rift platform. Oculus by itself is straight up old-school virtual reality. But a special project with Leap Motion, a high-fidelity, in-the-air gestures product already on the market, adds reality to Oculus. By bolting a Leap Motion device to the front of an Oculus Rift headset and mapping hand gestures into to a virtual reality scene, users can see their own hands in the virtual space (of course, software can make them gorilla hands, robot hands, you name it), and those hands can manipulate 3D virtual objects in the simulation.
This is the Project Tango idea inside out. Instead of the real world being duplicated to create a hybrid real-virtual environment, the environment is fully simulated but the user is duplicated or, at least parts of the user.
Pre-release Augmented Reality Glasses – C Wear from Penny is now available for order, for delivery later in 2014.
3D modeling system for 3D printing, built around a natural two-handed interface. MakeVR features Collaborate3D™, a collaborative mode that allows up to five local or remote users to model together in real time within the same virtual environment. https://www.kickstarter.com/projects/89577853/makevr-3d-modeling-and-printing-for-everyone
The largest augmented reality optics in the world under $100,000, coupled to the most powerful wearable computer. Real time 3D scanner on board. 500+ Applications that run directly on the Meta Glasses.