Eyefluence has impressive technology and was no surprise when aquired by Google in October of 2016. Eyefluence CEO Jim Marrgraff talks on the future of human-computer interaction with Leap Motion’s founder at Disrupt SF.
Project Tango is an exploration into giving mobile devices a human-scale understanding of space and motion.
Meta, the augmented reality technology company, has captured the attention of the gadget world with the launch of the Meta Pro, the $3,000US headset that aims to bridge the gap between fully immersive virtual reality tools such as the Oculus Rift and (relatively) more subtle wearable devices such as Google Glass. Meta’s CEO and founder Meron Gribetz show’s how the glasses can be used in place of traditional CAD software to design a 3D printed object using hand gestures.
Google’s popular Android game Ingress looks like it may be making its way to iOS at some point in the future. A Github repository has been found that contains resources for an iPhone version of the game, including links to gameplay videos.
Ingress is an augmented reality game in which a mysterious energy has been discovered by European scientists. This energy is said to influence the way we think, and it is important to gain control of the energy before it completely controls us. Using your phone, you find and exploit sources of the energy, while also searching for in-game objects to help you towards your objective and capturing territory for your faction. Players pick one of two sides, each with a different plan for the energy, and you work with players from your side towards your common goal.
The existence of an iPhone version of the game doesn’t mean that it will be released for iPhone in any official capacity, but they are working on it at least. The game is a product of Google’s Niantec Labs, which also created the Android and iOS app Field Trip, which tries to find and point out interesting things near you. Below is the original video from the launch of Ingress.
In order to install the current version, you must either be a developer or your phone must be jailbroken. At least for now. If and when it does launch, would you be into playing Ingress on your iPhone?
The main difference between Visual SyncAR and other AR technologies is playing content back in relation to what’s happening on the bigger screen, and in the video below you can see how it might be used to show animation alongside a music video.
The idea sounds interesting, even if NTT’s early ideas for applications aren’t the most exciting — it suggests using the technology in digital signage to show special English-language content on the cellphones of Japan’s foreign visitors.
Metaio, the Germany-based augmented reality company, announced a deal with ST-Ericsson which will see the latter integrate a specialized AR processor into the next generation of its mobile chipsets.
Metaio says their AREngine processor will dramatically increase the speed and precision needed to run and expand the use of augmented reality tasks on mobile phones, while also being more efficient in its power usage. The notion of an augmented reality processor integrated into mobile device certainly distinguishes itself from the downloadable AR apps we have seen become popular over the last year or so, that are limited in what they can do outside of a singular, often gimmicky, task.
The Meta prototype headset consists of an Epson Moverio BT-100 with a low-latency 3D camera mounted on top. Meta isn’t just using off-the-shelf Moverio headsets, either. The company has inked a deal with Epson to collaborate on augmented reality technologies.
Epson’s existing headset runs for up to six hours, though that’s using a wired remote control unit with a battery pack, so Meta and Epson are looking to replace the LCD screens in the existing Moverio with OLED panels from providers such as MicroOLED; that should introduce improvements in both visibility and power consumption.
According to the initial promo video the new headset is being positioned as an ideal accessory for the web-obsessed social media user. News articles can be browsed by sweeping through, and then grabbing, preview bubbles floating in mid-air, webpages can be overlaid over elements of real world and physical “thumbs-up” motion can “Like” a Facebook post.