Ric Holland's Blog

Ford using Gravity Sketch in car design

Ford is the first automaker to work with Gravity Sketch – a 3D virtual reality tool that enables designers to create more human-centric vehicle design. Designers trade in their sketchpads for a headset and controllers to become immersed in virtual reality, imitating gestural interactions through motion tracking that replicates sketching with pen and paper.

Across five global Ford design studios, dozens of interior and exterior designers are now experimenting with Gravity Sketch for workflow feasibility and its potential for real-time co-creation and collaboration. Shifting to a model that designs and evaluates in virtual reality could revolutionise the entire process by drastically reducing development time and allowing for more 3D representations in the evaluation stage.

Working in Quill on Rift

The Rift app Oculus Medium won’t be coming to Quest

Facebook says it requires “the power and memory of a PC” Standalone VR is great as it’s affordable and wireless. Over the past few months and throughout GDC we’ve been hearing about plenty of games coming to the $399 standalone headset. Developers have been working hard to optimise their art assets and code to make them run on the Snapdragon 835 SoC.

The Last Oasis designed in Quill for Oculus Quest

Like many VR art tools, Quill essentially represents a way for artists to create everything from standalone assets to larger works like The Last Oasis without having to master a game engine, allowing artists to use a VR headset and motion controllers to build the work entirely from the ground-up. Fujita says it took him only five days to build, done in collaboration with a small team of Facebook software engineers.